Spells of Ansalon
Mage | Cleric | Thief | Warrior | Monk | Paladin | Ranger | Templar Battlemage | Special Note | Unique & Racial
Spell groups available for each class
Mage
Beguiling | Combat | Creation | Detection | Draconian | Enchantment | Enhancement Illusion | Maladictions | Mental | Protective | Transportation | Weather
Cleric
Attack | Benedictions | Creation | Detection | Enhancement | Harmful | Healing Illusion | Maladictions | Mental | Protective | Transportation | Weather
Thief & Warrior
None
Monk
Skinlore
Paladin
Alignment | Ascertainment | Harmful | Restorative | Sanctification
Ranger
Augmentation | Creative | Discernment | Woodlore
Templar
Assailment | Beneficial | Consecration | Conveyance | Harmful | Healing | Infliction Mental | Perception | Protection
Battlemage
Assistance | Descry | Draconian | Destructive | Enhancement | Impairment | Mental | Movement | Production | Weather | Protective
Note: Some classes will not get all the spells listed in the spell group. Do a "spell all" as your character to confirm spells.
Spells in each spell group
Alignment
Dispel evil | Dispel good | Dispel neutral | Protection evil | Protection good | Protection neutral
Ascertainment
Detect evil | Detect good | Detect neutral | Know alignment
Assailment
Charm person | Dispel evil | Dispel good | Dispel magic | Dispel neutral | Heat metal
Assistance
Charm person | Invisibility | Mass invisibility | Refresh
Attack
Charm Person | Demonfire | Dispel evil | Dispel good | Dispel neutral | Earthquake | Flamestrike | Heat metal | Ray of truth
Augmentation
Fly | Frenzy | Giant strength | Haste
Beguiling
Calm | Charm person | Sleep | Find familiar
Benedictions
Bless | Calm | Frenzy | Holy word | Remove curse
Beneficial
Continual light | Feast | Haste | Infravision
Combat
Acid blast | Burning hands | Chain lightning | Chill touch | Color spray | Fireball | Lightning bolt | Magic missile | Prismatic spray | Shocking grasp
Consecration
Bless | Cancellation | Frenzy | Holy word
Conveyance
Fly | Mass fly | Summon
Creation
Continual light | Create food | Create rose | Create spring | Create water | Floating disc | Feast
Creative
Continual light | Create food | Create rose | Create spring | Create water
Curative
Cure blindness | Cure disease | Cure poison
Descry
Detect invisibility | Detect magic | Detect poison | Identify | Locate object | Scrye
Detection
Detect evil | Detect good | Detect hidden | Detect invisibility | Detect magic | Detect neutral | Detect poison | Identify | Know alignment | Locate object | Scrye | True sight
Discernment
Detect evil | Detect good | Detect hidden | Detect invisibility | Detect magic | Detect neutral | Detect poison
Draconian
Acid breath | Fire breath | Frost breath | Gas breath | Lightning breath
Enchantment
Enchant armor | Enchant weapon | Fireproof | Recharge
Destructive
acid blast | burning hands | chain lightning | charge water | chill touch | clay spire | colour spray | earthquake | fireball | lightning bolt | magic missile | prismatic spray | shocking grasp | fire storm | wind assault
Enhancement
Giant strength | Haste | Infravision | Refresh
Harmful
Cause critical | Cause light | Cause serious | Harm
Healing
Cure critical | Cure light | Cure serious | Heal | Mass healing | Refresh
Illusion
Invisibility | Mass invisibility | Ventriloquate
Impairment
Blindness | Energy drain | Plague | Poison
Infliction
Blindness | Curse | Slow | Weaken
Maladictions
Blindness | Change sex | Curse | Energy drain | Plague | Poison | Slow | Weaken
Mental
Conceal alignment | Confusion | Corpse visage | Fear | Silence | Translate | Understand tongues
Movement
Fly | Mass fly | Nexus
Perception
Detect evil | Detect good | Detect invisibility | Detect magic | Detect neutral | Detect poison | Identify | Know alignment | Locate object
Production
Continual light | Create food | Create rose | Create spring | Create water | Feast
Protection
Armor | Flameshield | Protection evil | Protection good | Protection neutral | Sanctuary | Shield | Stone skin
Protective
Armor | Cancellation | Dispel magic | Fireproof | Flameshield | Protection | Protection evil | Protection good | Protection neutral | Sanctuary | Shield | Stone skin
Restorative
Cure critical | Cure light | Cure serious | Refresh
Sanctification
Bless | Calm | Refresh | Remove curse
Skinlore
Bark Skin | Wood Skin | Stone Skin | Steel Skin | Diamond Skin
Transportation
Fly | Gate | Nexus | Mass fly | Pass door | Portal | Summon | Teleport | Word of recall
Weather
Call lightning | Control weather | Faerie fire | Faerie fog | Flood waters | Lightning bolt | Smoke | Thunderclap | Thunderstorm
Woodlore
Find familiar | Fireproof | Infravision | Invisibility | Refresh
Unique & Racial Spells
Water Breathe - Sea elves get this automatically. Others must find it, start in
the city of the Sea Elves. It's a mini-quest, and requires that you have 2
gain/train points (any combination) to learn once you complete the quest.
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